3 enum gameType
{ arcade
= 1, life
= 2 };
4 enum saveLines
{ LevelUnlocks
= 1, LevelScores
= 2, GameSettings
= 3 };
7 LogoBG
= 0, LangBG
= 1, T1BG
= 2, T2BG
= 3, T3BG
= 4,
12 LangBGFake
= 0, EnFlag
= 1, FrFlag
= 2, JpFlag
= 3,
15 GradeF
= 4, GradeC
= 5, GradeB
= 6, GradeA
= 7,
18 SFXIcon
= 8, BGMIcon
= 9, GenericBar
= 10,
21 LArrow
= 11, RArrow
= 12, Circle
=13, GreenBright
=14, GreenDark
=15, RedBright
=16, RedDark
=17, Mouse
=18, MouseL
= 19, MouseR
= 20,
24 Heart
= 21, GameOver
= 22,
29 enum AnimationKeys
{ WhiteBlueBG
= 0,
30 L3Animation1OK
= 1, L3Animation1Bad
= 2, L3Animation2_1
= 3, L3Animation2_2
= 4, L3Animation2_3
= 5, L3Animation3_1
= 6, L3Animation3_2
= 7, L3Animation3_3
= 8, L3Animation3_4
= 9,
33 Song0
= 0, MenuSong
= 0, Song3
= 1, Stage3
= 1,
36 MenuClickSFX
= 0, MenuHoverSFX
= 1, LeftSFX
= 2, RightSFX
= 3, BadSFX
= 4, OKSFX
= 5, GoodSFX
= 6, PerfectSFX
= 7, PumpSFX
= 8, ReleaseSFX
= 9, ErrSFX
= 10
40 ENText
= 0, FRText
= 1, JPText
= 2,
43 LevelSelectText
= 3, SettingsText
= 4, MusicRoomText
= 5, QuitText
= 6,
46 Level1Text
= 7, Level2Text
= 8, Level3Text
= 9, Level4Text
= 10, RemixText
= 11, BackText
= 12,
49 ResText
= 13, ResLargeText
= 14, ResMediumText
= 15, ResSmallText
= 16, BGMText
= 17, SFXText
= 18, LanguageText
= 19, ClearText
= 20,
52 PRTitleText
= 21, Song1Text
= 22, Song2Text
= 23, Song3Text
= 24, Song4Text
= 25, Song5Text
= 26, Animation1Text
= 27, Animation2Text
= 28, EndCardText
= 29, AzraelText
= 30,
55 MessageBoxMainText
= 31, MessageBoxSubText
= 32, MessageBoxNoText
= 33, MessageBoxYesText
= 34,
58 GoalText
= 35, SubGoalText
= 36, NextText
= 37, StartText
= 38,
61 LifeText
= 39, ArcadeText
= 40, LifeGoalText
= 41, ArcadeGoalText
= 42,