removed excess files
[EroBeats.git] / Djinn and Tonic - Erobeats / RescourceKeys.h
blob8f5db7f1687077816a39ae4d57fdb81760fd188a
1 #pragma once
3 enum gameType { arcade = 1, life = 2 };
4 enum saveLines { LevelUnlocks = 1, LevelScores = 2, GameSettings = 3 };
6 enum BGImageKeys {
7 LogoBG = 0, LangBG = 1, T1BG = 2, T2BG = 3, T3BG = 4,
8 Level3BG = 5
9 };
10 enum menuImageKeys{
11 //LANG
12 LangBGFake = 0, EnFlag = 1, FrFlag = 2, JpFlag = 3,
14 //LEVEL SELECT
15 GradeF = 4, GradeC = 5, GradeB = 6, GradeA = 7,
17 //SETTINGS
18 SFXIcon = 8, BGMIcon = 9, GenericBar = 10,
20 //TRAINING
21 LArrow = 11, RArrow = 12, Circle=13, GreenBright=14, GreenDark=15, RedBright=16, RedDark=17, Mouse=18, MouseL = 19, MouseR = 20,
23 //LEVEL
24 Heart = 21, GameOver = 22,
26 //END CARD
29 enum AnimationKeys { WhiteBlueBG = 0,
30 L3Animation1OK = 1, L3Animation1Bad = 2, L3Animation2_1 = 3, L3Animation2_2 = 4, L3Animation2_3 = 5, L3Animation3_1 = 6, L3Animation3_2 = 7, L3Animation3_3 = 8, L3Animation3_4 = 9,
32 enum BGMKeys {
33 Song0 = 0, MenuSong = 0, Song3 = 1, Stage3 = 1,
35 enum SFXKeys {
36 MenuClickSFX = 0, MenuHoverSFX = 1, LeftSFX = 2, RightSFX = 3, BadSFX = 4, OKSFX = 5, GoodSFX = 6, PerfectSFX = 7, PumpSFX = 8, ReleaseSFX = 9, ErrSFX = 10
38 enum languageKeys {
39 //LANG
40 ENText = 0, FRText = 1, JPText = 2,
42 //MENU
43 LevelSelectText = 3, SettingsText = 4, MusicRoomText = 5, QuitText = 6,
45 //LEVEL SELECT
46 Level1Text = 7, Level2Text = 8, Level3Text = 9, Level4Text = 10, RemixText = 11, BackText = 12,
48 //SETTINGS
49 ResText = 13, ResLargeText = 14, ResMediumText = 15, ResSmallText = 16, BGMText = 17, SFXText = 18, LanguageText = 19, ClearText = 20,
51 //PLAY ROOM
52 PRTitleText = 21, Song1Text = 22, Song2Text = 23, Song3Text = 24, Song4Text = 25, Song5Text = 26, Animation1Text = 27, Animation2Text = 28, EndCardText = 29, AzraelText = 30,
54 //MESSAGEBOX
55 MessageBoxMainText = 31, MessageBoxSubText = 32, MessageBoxNoText = 33, MessageBoxYesText = 34,
57 //TRAINER
58 GoalText = 35, SubGoalText = 36, NextText = 37, StartText = 38,
60 //MODE SELECT
61 LifeText = 39, ArcadeText = 40, LifeGoalText = 41, ArcadeGoalText = 42,
63 //LEVEL
64 ScoreText = 43,
66 //Loading
67 SavingText = 44